Profile picture of Superframe



Creative Design & Development Studio

  • Superframe posted an update 7 months ago

    Digital paint from a few years back

  • Superframe posted an update 7 months ago

    I have never been to an Elk’s lodge before. There were many elk.

  • Superframe posted an update 7 months ago

  • Superframe posted an update 8 months, 1 week ago

    Just posted several new updates to Geo. You can now follow and DM members, Favorite posts, post videos, links and image carousels.

  • In addition to coding Ecowire, we recently launched a website for a client selling sustainable reclaimed wood. They have beautiful products.

    [Read more]

  • Epic day today. I managed to code up mineral resource collection and the associated UI Work.

    Also had to deal with save. Last week got spider threats in.

    That is officially a wrap. Ready to send to youtubers.

  • Put the final touches on the demo today. Bug fixes and feature requests were really time-consuming. I feel completely tapped and have been sleeping all day. It got done though! Ping me here if you love experience-focused games and I can see about getting you keys!

  • New changes coming to Exo. Based on the recent successes and partnerships, we are investing more into this title and bringing some changes to the design and narrative.

    Our original concept was to make a game similar to Abzu or Journey, but set in a sci-fi environment, which would allow for atmospheric exploration style gameplay with more exotic…[Read more]

  • We are closing in on the next update. There have been several gameplay enhancements that we are adding in response to user feedback.

    1) There is a walkthrough of the control mechanism at the beginning of the game.

    2) You can also save your progress so that you can return to where you were when you finished your last session.

    3) There are also 6…[Read more]

  • The DNA puzzle.

    Early feedback on the game was overall very good. One thing we heard consistently is that having tasks to accomplish would make the game more enjoyable.

    We came up with the idea of piecing together a puzzle from fragments of DNA from the different species that the user encounters.

    The alien race responsible for the…[Read more]

  • Been working on the demo level in anticipation of Steam’s demo day.

    New temples, textures, jetpack rewrites, all new glyphs and audio, new plants which are now bioluminescent. I think this is good to go. New trailer, big marketing push, pre release hype…

  • Superframe posted an update 3 years ago

    The jetpack rewrite is done. The feedback we are getting from testers is that the anti-gravity floating was not as intuitive. We reworked the flying experience and everything feels more natural.

    This should be the last big coding push, at least for the demo. We can now focus on the colorful sci-fi environments that will make our game stand…[Read more]

  • Superframe posted an update 3 years, 1 month ago

    We got our game uploaded and ready to sell on Steam. This proved to be easier than anticipated and decided to hold things there. Trying to figure out if I need another level or two for the demo, if I need a demo at all – or if free codes are the way to go. Probably need a demo at some point.

  • Next steps. We have completed the drone artwork and programming and also a camera mode that allows players to set up shots and save them to galleries.

    We also have implemented the UI, which is simple, but to the point.

    With the puzzle mechanic and artifact gathering mechanics in place, this puts us in striking distance for the demo. We will then…[Read more]

  • Our first trailer is live! 2 level demo is next, which is well underway. The UI and puzzle mechanics are in, so really, it is all about the details and cross-platform compatibility.

  • I got a preview of Art Engine for Unity this week. This looks like an incredible productivity tool for preparing art assets. Seam removal across all PBR maps, increasing resolution of low-res textures, jpeg artifact removal, and texture blending based on height values.

    Exciting stuff!

    [Read more]

  • We got the game up on Steam yesterday! We are close enough to a 3 level demo that we feel confident about a summer delivery. Now seemed like the right time, with the tone and mechanics of this effort largely in place.

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