What's new, Superframe?

  • Superframe posted an update 2 weeks, 6 days ago

    Got a proper trailer up for the racing game!

  • Superframe posted an update 1 month, 3 weeks ago

    We have a new werbsite up! (Finally, whew). WIth Zone Runner now live on Steam we will be making a marketing push, so expect us to be bugging you every day, lol.

    All of our games are in closed beta and currently free to play. Check them out here: https://superframe.media


  • Superframe posted an update 1 month, 3 weeks ago

    Zone Runner is now live on Steam and we are onboarding new beta testers. Reach out to us here if you want to play! https://geo.center/superframe-contact-us/

    Interested in playing a co-op vehicle combat sim set in the wastelands of a cyberpunk future? Contact us here!


  • Superframe posted a new activity comment 1 year ago

    Lithia park is amazing

  • Superframe posted an update 1 year ago

    @gregactual Thanks for sharing the post about the Treehouse in Manoa https://geo.center/the-treehouse/

  • Superframe posted an update 1 year ago

  • Superframe posted an update 1 year, 1 month ago

    Epic day today. I managed to code up mineral resource collection and the associated UI Work.

    Also had to deal with save. Last week got spider threats in.

    That is officially a wrap. Ready to send to youtubers.

  • Superframe posted an update 1 year, 3 months ago

    Put the final touches on the demo today. Bug fixes and feature requests were really time-consuming. I feel completely tapped and have been sleeping all day. It got done though! Ping me here if you love experience-focused games and I can see about getting you keys!

  • Superframe posted an update 1 year, 4 months ago

    New changes coming to Exo. Based on the recent successes and partnerships, we are investing more into this title and bringing some changes to the design and narrative.

    Our original concept was to make a game similar to Abzu or Journey, but set in a sci-fi environment, which would allow for atmospheric exploration style gameplay with more exotic…[Read more]

  • Superframe posted an update 1 year, 4 months ago

    We are closing in on the next update. There have been several gameplay enhancements that we are adding in response to user feedback.

    1) There is a walkthrough of the control mechanism at the beginning of the game.

    2) You can also save your progress so that you can return to where you were when you finished your last session.

    3) There are also 6…[Read more]

  • Superframe posted an update 1 year, 4 months ago

    The DNA puzzle.

    Early feedback on the game was overall very good. One thing we heard consistently is that having tasks to accomplish would make the game more enjoyable.

    We came up with the idea of piecing together a puzzle from fragments of DNA from the different species that the user encounters.

    The alien race responsible for the…[Read more]

  • Superframe posted an update 1 year, 6 months ago

    Been working on the demo level in anticipation of Steam’s demo day.

    New temples, textures, jetpack rewrites, all new glyphs and audio, new plants which are now bioluminescent. I think this is good to go. New trailer, big marketing push, pre release hype…

  • Superframe posted an update 1 year, 6 months ago

    The jetpack rewrite is done. The feedback we are getting from testers is that the anti-gravity floating was not as intuitive. We reworked the flying experience and everything feels more natural.

    This should be the last big coding push, at least for the demo. We can now focus on the colorful sci-fi environments that will make our game stand…[Read more]

  • Superframe posted an update 1 year, 7 months ago

    We got our game uploaded and ready to sell on Steam. This proved to be easier than anticipated and decided to hold things there. Trying to figure out if I need another level or two for the demo, if I need a demo at all – or if free codes are the way to go. Probably need a demo at some point.

  • Superframe posted an update 1 year, 9 months ago

    Next steps. We have completed the drone artwork and programming and also a camera mode that allows players to set up shots and save them to galleries.

    We also have implemented the UI, which is simple, but to the point.

    With the puzzle mechanic and artifact gathering mechanics in place, this puts us in striking distance for the demo. We will then…[Read more]

  • Superframe posted an update 1 year, 9 months ago

    Our first trailer is live! 2 level demo is next, which is well underway. The UI and puzzle mechanics are in, so really, it is all about the details and cross-platform compatibility.

  • I got a preview of Art Engine for Unity this week. This looks like an incredible productivity tool for preparing art assets. Seam removal across all PBR maps, increasing resolution of low-res textures, jpeg artifact removal, and texture blending based on height values.

    Exciting stuff!

    [Read more]

  • We got the game up on Steam yesterday! We are close enough to a 3 level demo that we feel confident about a summer delivery. Now seemed like the right time, with the tone and mechanics of this effort largely in place.


  • Started using \’Later\’ today. I have always been a Buffer user, but Later takes all the pain out of the process and makes scheduling content enjoyable! It is highly recommended and even includes TikTok functionality.

    https://later.com/

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