We are planning to add a cut scene or an in-game section at the beginning of Exo to set up the story. For now, we will be adding a splash screen which will serve the same purpose.
An alien object is found in Earth orbit during a routine mission to repair a communication satellite.
It was soon discovered the artifact was trying to communicate using Earth’s most ancient written language, cuniform. It was sending a data stream that included coordinates for distant exoplanets and the incomplete genome of an unknown species.
Scientists were able to respond in kind using the same pictorial language, causing it to open an interdimensional portal leading to another world.
Exo is the advanced research android A.I. created specifically to traverse the portal and report on its findings.
This game has seen a few different iterations. Originally, the idea was to create a game for space enthusiasts, a means to travel to the star systems that we are now getting detailed data from Nasa and other agencies. We worked with Astrobiologists and made some good headway on a multiplayer game that featured proximity voice chat and the ability to travel and beam to alien worlds.
This project is still something we hope to find traction for and will release this as an open-source project with Unity assets available for anyone who wants to get involved. We decided that given the science-based nature of the title, that making it free and opening it up to the community was the best path forward.
During the production of Starlight an idea of a more creative approach to space exploration started to take hold. As we got more involved with this a project that follows closely what we know about the physical universe, the idea of creating something that was only bound by our imagination started to take hold. Soon, Exo was born.
Multiplayer games, especially with reliable voice-chat are challenging to develop. By being able to focus on the artwork and creative puzzle mechanics, a game started to evolve that had a strong graphic appeal but was also more manageable to develop as an indie game company.
Similar to Journey and Abzu, our game puts the player in the role of an adventurer, traveling throughout the galaxy discovering life and the mysteries of the Universe.
Things have come along nicely and we will soon have a demo available to download.
Once we had a trailer, we decided it was time to put our game on Steam. This is an enjoyable process that makes you focus on how you want to communicate with your audience. You need to make a commitment to the community about realistic delivery and prepare promotional assets. For us, this helped to find define the game’s core elements and map out milestones and delivery dates.
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GDC 2019 was a good success for us. We got great feedback and met some influential industry professionals. We presented our pitch deck for “Sipher” to a few individuals in the gaming community and received some much-needed feedback. We also got a few people to play our game. Self-contained VR headsets are great to bring to events like this.
Oculus Connect’s annual VR conference is an extraordinary opportunity to meet makers of all types, gather feedback on your game projects, and preview the literal edge of what is happening in VR tech. Two days of talks, demos, and access to the best minds in the industry. There is an element of chance, an opportunity to hustle, and great support and feedback from all sides.
There were many highlights for us and we were getting amazing feedback from just about everyone. We were lucky to get well-known industry leaders to provide feedback for our Exo game.